Surefire Releases New Pistol Lights
BY Herschel Smith7 years, 1 month ago
From TFB. 1000 lumens. Maybe it’s just me, but I think we’ve beat the lumen horse dead. There’s essentially no difference between 800 lumens and 1000 lumens to me, or even less than that. They are all so bright that it can blind you when the light scatters off of walls, especially if the walls are white.
Here’s what interests me. A simple tactical light. As they grow more powerful, they have also grown more sophisticated. In a high stress situation a person won’t be able to go through the various settings to select the right one unless it’s pure muscle memory, and it won’t be muscle memory unless you use that light all the time in tactical situations.
On September 10, 2017 at 10:40 pm, Dan said:
Want to impress me? Make a light where the damn switch doesn’t die after a year or two at most. I’ve got half a dozen lights that died an
ignomious death because the switch mechanism failed.
On September 11, 2017 at 2:27 am, Nosmo said:
In a high stress situation a person won’t be able to go through the various settings to select the right one
Abso-freaking-lutely. When I want light, I WANT @%$ LIGHT, lots of it right now. On-Off. If a manufacturer wants to build “flashlights as video games” fine, but make it an optional extra. On-Off should be the default, and not a default I have to program – too often the light resets itself or gets reset for some reason.
On-Off. Dark-Light.
I’ll second Dan’s motion on switches.